Massively multiplayer online role-playing game

Results: 211



#Item
41Video game publishers / Social software / Video game genres / South Korea / Massively multiplayer online role-playing game / Massively multiplayer online game / NCsoft / Electronic Arts / Online game / Video game development / Video game developers / Software

Microsoft Word - PearlResearch_OnlineGames_Korea_August2010_PressRelease.doc

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Source URL: www.pearlresearch.com

Language: English - Date: 2010-08-09 10:20:57
42Digital media / Virtual economy / Social software / Video game genres / Role-playing game terminology / Massively multiplayer online game / World of Warcraft / Massively multiplayer online role-playing game / Player versus player / Software / Windows games / Games

Paper accepted for publication: Proceedings of ICEC 2005, 4th International Conference on Entertainment Computing. Sanda, Japan, 19th-21st SeptemberSpringer-Verlag. Online Community Building Techniques Used by Vid

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2005-07-21 20:40:08
43Relational database management systems / Computing / Cross-platform software / Massively multiplayer online role-playing game / Virtual economy / Relational database / Stored procedure / Oracle Database / Database trigger / Database management systems / Software / Data management

Using a simple MMORPG to teach multi-user, client-server database development Greg Wadley Jason Sobell

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2007-01-18 05:55:52
44Massively multiplayer online role-playing games / Windows games

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (A) Aboleth Huge Aberration (Aquatic)

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
45Virtual economy / Social software / Video game genres / Windows games / Virtual reality / Massively multiplayer online role-playing game / Dungeons & Dragons Online / World of Warcraft / Massively multiplayer online game / Digital media / Games / Software

Speaking in character: Using voice-over-IP to communicate within MMORPGs Greg Wadley, Martin Gibbs, Peter Benda Interaction Design Group The University of Melbourne 111 Barry St Carlton 3053

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2007-10-02 22:46:18
46Health / Software / GUI widget / Gaming / Windows games / Massively multiplayer online role-playing games / Games / Role-playing game terminology / Widget

widget data widget name Cloak of the Beast (Magical Light Cloak) weapon, armor, or shield type

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Source URL: www.infernalfunhouse.com

Language: English - Date: 2004-12-09 10:48:20
47Rogue / Wizard / Cleric / Gaming / Windows games / Terminology / Dungeons & Dragons gameplay / Video games / Character classes / Games / Massively multiplayer online role-playing games

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (N, O & P) Naga Water Naga Spirit Naga Dark Naga

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
48Massively multiplayer online role-playing games / Windows games / Dungeons & Dragons / Elemental / Plane

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (E) Elemental Climate/Terrain: Any land and underground

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
49Virtual world / Massively multiplayer online game / Gameplay / Massively multiplayer online role-playing game / Online game / Gaming / Software / Digital media / Social software / Video game genres / Virtual reality

“Friendly, Don’t Shoot!”: How Communication Design Can Enable Novel Social Interactions Marcus Carter CIS The University of Melbourne

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Source URL: marcuscarter.com

Language: English - Date: 2012-10-13 21:48:58
50Windows games / Application software / Social software / Video game genres / Virtual communities / Digital rights management / Virtual world / Massively multiplayer online role-playing game / Massively multiplayer online game / Software / Digital media / Virtual economy

Transformation models: from DRM to conducer Mark Perry and Nic Suzor Abstract

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Source URL: www.cyberlawcentre.org

Language: English - Date: 2013-12-09 02:35:32
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